The Australian Armed Forces
The Australian Armed Forces (hereafter "AAF") is a co-op based squad formed late 2008 and progressed through the mature versions of ArmA 1. With the release of ArmA 2 the AAF has proceeded on into the pandemonium and began playing co-op straight away.
We regularly do joint ops with any other squads or gaming communities that are serious enough and able to uphold the same mature gaming environment we operate within. We rented a ArmA server from Hypernia.net up until ArmA 2, and now run a high performance, high bandwidth dedicated server in a premium datacentre based in Sydney.
So your interested? To set the scene before we go onto how the AAF operates, here are the pre-dominant factors in becoming a member: you are mature when the games rolling, a bit of fun out of game is never shy, but you must put your serious face on when playing or you won't get far. You must be highly teamwork oriented and you must listen, and lastly you are Australian or within approx 5 hours of (GMT +10).
There is no minimum dedication within the AAF, however a regular check-in to show your still with us is required at least weekly unless you apply for leave.
Ok, so how do we operate? The AAF is a squad that focuses on the realistic aspect of game play, whilst sometimes those two terms can be contradictory, we try to get the best balance possible. We spend at minimum a few hours per month training and completing exercises, making sure we are up to standard, and have our own doctrine for new recruits to learn upon entry.
What does our training consist of? Our training can run up to 6 hours to properly complete, and is usually distributed over a few nights to ease the load on recruits, and help drill in procedures. It usually runs in the order of:
Navigation
Cam and Concealment
Patrolling
Formations
Target Indications
Contact Drills
Fire and Movement
Basic Section Attack
Break Contact Drills
Obstacle Crossings
Ambushes
The above covers almost all of the practical work, however there is a lot of written material for our recruits to study and understand before they can coherently operate within an AAF unit. All members are also required for basic ArmA 2 skills to complete the following sections of the ArmA 2 Boot Camp; and to have read Dyslecxi's TTP2.
01. Basic Training
02. Parachute Jump
06. Team
Great, where do I sign up? To become an AAF member, you will need to contact a senior member on our team speak channel on the AusArmA teamspeak3 server; after meeting and assessing your personality, you will begin the selection process, and from the information provided you will be assigned to a unit and begin the training appropriate, including the six hour basic infantry training.
If you complete the training without any serious problems, and we are happy with your performance, you will be slotted into your unit and will began playing where they may be deployed.
Upon completion of entry, at any time without posting for official leave you will have 4 weeks maximum inactivity, before you are deemed inactive and removed from the team; to re-deem yourself you will have to speak to the CO and be granted special permissions to rejoin; unless under specific circumstance.
Microphones are required for any communications, and mandatory; a moderate internet connection and good 3D performance is also recommended for solid game play.
If your unable to register, or having problems, contact me on msn or email (same address):
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Last Updated (Tuesday, 26 January 2010 11:38)

